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As to debugging, as I said to Aaron you're as likely to have to debug the
inner EGL code as you are to debug the inner working of CGIDEV2.

I am not talking about debugging the EGL framework (which is semi equivalent
to debugging CGIDEV2), I am talking about debugging the code EGL generates
(which is a component the CGIDEV2 doesn't have - for better or worse).

What does that mean? To me it says that yes EGL does shield you from
HTML/CSS/Javascript for the most part, but again, you will be debugging it
sometimes, and CGIDEV2 simply makes you take the plunge into
HTML/CSS/Javascript right away.

Just wanted to make my point clear.
Aaron Bartell
http://mowyourlawn.com



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