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Hi, May be I misunderstood. But isn't this already available? I solved this by sending escape messages (with a wrapper procecude around QMHSNDPM) to the previous callstack. The message id and the complete message text (atleast the first 70 characters) can be retrieved from the program status data structure. In this way I can handle different MSGIDs in different ways. Example: Called Procedure: SendEscMsg('MSG4711'); Caller Monitor; Called(Parm1: Parm2); On-Error; Select; When SDSMsgId = 'MSG4711'; //Do Something When SDSMsgId = 'MSG4712'; //Do Something else; Other; SndEscMsg(SDSMsgId); EndSL; EndMon; Mit freundlichen Grüßen / Best regards Birgitta Hauser "Shoot for the moon, even if you miss, you'll land among the stars." (Les Brown) "If you think education is expensive, try ignorance." (Derek Bok) "What is worse than training your staff and losing them? Not training them and keeping them!" -----Ursprüngliche Nachricht----- Von: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Im Auftrag von Scott Klement Gesendet: Thursday, February 22, 2007 19:16 An: RPG programming on the AS400 / iSeries Betreff: Re: Can you have nested MONITOR statements? Instead of defining a "block of status codes" for user-written applications, I'd prefer to see MONITOR able to monitor for message IDs, similar to the way CL's MONMSG is able to check for msgids. That way, a throw() routine is nothing more than a wrapper for QMHSNDPM -- it just sends an escape message from a *MSGF... Users can create and add message descriptions to their own message files as they see fit. With MONITOR able to trap specific error messages, you'd trap for USR0001 (or whatever) to catch the user's errors. Plus, you'd be able to use it with IBM APIs and CL commands that already return escape messages with message ids. Jon Paris wrote:
Are you listening Barbara? <grin> - I do think we need support for a an RPG implementation of throw(). The problem right now is that when you throw an exception you still need some kind of return code in the background because RPG only signals a generic code to Monitor. There are hundreds of available status codes - it would be nice if a block was allocated as User Defined and the throw op-code allowed you to specify a specific status code that you were signaling. If I had that I'd use it for most everything.
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