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Do you still feel the same way?

Not really.  I still find it an easier approach for simple situations - but
greater familiarity with Java etc. has made me appreciate the notion of
throwing errors more.  However ...  

Are you listening Barbara? <grin>  - I do think we need support for a an RPG
implementation of throw().  The problem right now is that when you throw an
exception you still need some kind of return code in the background because
RPG only signals a generic code to Monitor.  There are hundreds of available
status codes - it would be nice if a block was allocated as User Defined and
the throw op-code allowed you to specify a specific status code that you
were signaling.  If I had that I'd use it for most everything.

Monitor is wonderful - but it needs throw() to make it complete. 

Jon Paris
Partner400

www.Partner400.com 


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