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Many years ago I needed a random number generator for a client that wanted 
random numbers for their Item Number.  We tried REXX, but it was to slow. 
So, I took the code from the old Star Trek game on a S/34,used to 
initially position the Klingons, modified it a bit for their purposes and 
put it into Production.  Games work great, they have some neat code in 
there.



Nick Radich
Sr. Programmer/Analyst
EPC Molding, Inc.
Direct  (320) 679-6683
Toll free  (800) 388-2155  ext. 6683
Fax  (320) 679-4516
nick_radich@xxxxxxxxxxxxxx



"Jon Paris" <Jon.Paris@xxxxxxxxxxxxxx> 
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
01/24/07 10:40 AM
Please respond to
RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>


To
<rpg400-l@xxxxxxxxxxxx>
cc

Subject
RE: Pseudo random number routine






But, since I have one, it's no problem to post it for you to try... if
you can use it, great... if not, no harm done.

Doesn't meet the criteria Scott - you used system calls <grin>

Which kinda makes our point about the requirement being unrealistic.

From a subsequent post I see that VARPG is involved - in which case the 
use
of C functions such as rand() is just fine.  I think if the original 
poster
checks the examples shipped with VARPG there are a couple of games in 
there
and I suspect at least one has a random number routine in it.

Jon Paris
Partner400

www.Partner400.com 



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