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Does anyone have a reasonable Pseudo random number routine for RPG? I need something does doesn't rely on any calls to system routines.
Interesting. What's wrong with the system routines?
Thanks Scott - I appreciate the help. There's nothing wrong with the system routines, but in this case I'm not sure about 'my system'. I'm experimenting with VisualAge RPG just to become familiar with it (why? - cause it's a language I don't know... yet). Since I'm just getting my feet wet with the event driven approach for this kind of RPG, I wanted to limit the complexities of the code so I can get the most familiar with the basics of driving such an application properly. So I wanted to avoid any system calls and keep it just 'simple' code. And since my favourite way of learning a language is writing a game in it, I was looking for a random number routine. I have my own I wrote in COBOL using a modulus routine (X n+1 = P1 * Xn + P2) (Mod N) where P1 = 213239, P2 = 21337 and N = 1048573 and it works pretty good, but was wondering if someone else had already done an RPG version. I'll give yours (or a slight variation) a try. Thanks again Jim Wiant Developer Foodstuffs, Akl., Ltd. This message has been sent from Foodstuffs (Auckland) Limited ("Foodstuffs"). The information contained in this message and or attachments is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact the sender and delete the material from any system and destroy any copies. The views and opinions expressed in this message may be those of the individual and not necessarily those of Foodstuffs, and are not given or endorsed by it. Please note that this communication does not designate an information system for the purposes of the Electronic Transactions Act 2002.
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