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Nope - hence the confusion - both 4,n and 5,n take up 3 bytes Rule is, add 1, then divide by 2 and round up. At 05:48 AM 1/18/2007, you wrote:
Packed? Divide by 2 and round up, right? On 1/18/07, Joe D <nike@xxxxxxxxxxxxxx> wrote: > ----- Original Message ----- > From: <Matt.Haas@xxxxxxxxxxx> > > If you need to do the conversion of your > > counter to hex, I think you can create a data structure that has a two > > byte numeric field as the first sub field (my head exploded several > > hours ago so I'm not going to look up that part) and then another sub > > field for the character part. You should be able to pass the data > > structure to whatever needs it at that point in the proper format. > > Doh! That seems to be what I was missing. Thanks again for the helpful > hint! > > On a side note, am I the only one who gets confused when defining packed or> binary fields? Remembering the rules about how many bytes it will really be> once packed is not actually hard, but it is not very intuitive either. > > Good night, > JD > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. > > -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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