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Ahhh, Grasshopper - Now for the philosophical question... Is the loop truly infinite if it contains code that allows it to end??? Rick Weber | TOYS 'Я' US International -----Original Message----- From: Rick.Chevalier@xxxxxxxxxxxxxxx [mailto:Rick.Chevalier@xxxxxxxxxxxxxxx] Sent: Wednesday, January 10, 2007 11:45 AM To: rpg400-l@xxxxxxxxxxxx Subject: How would you code an infinite RPG loop - Was 1 <> 1 is true??? I'm curious. I use a loop similar to the one below to place the program into a wait state until a condition is met. In this case, entries have been remove from a data queue so it's save to add another one. It prevents the program from overflowing the data queue. It is prefaced with several lines of comments explaining why the loop is there. DoW 1 = -1 If data queue is not full leave EndIf EndDo If this isn't the way one should do this kind of thing, how should it be done? Rick
-----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Ron Power Sent: Wednesday, January 10, 2007 9:29 AM To: RPG programming on the AS400 / iSeries Subject: Re: 1 <> 1 is true??? Ok... let me explain. I'm running a test on emailing pdf's. That section of code deletes the spool file after it's sent. I don't want the spool file deleted because for now I want to manually do stuff to it. Once I'm done, I'm removing the if statement. I don't want to comment out the section of code cause I don't want the date to change on the code line because it's not really changed. I would never ever stick a line of code in like that if it was going to production. :) Ron Power Programmer Information Services City Of St. John's, NL P.O. Box 908 St. John's, NL A1C 5M2 709-576-8132 rpower@xxxxxxxxxx http://www.stjohns.ca/ ______________________________________________________________ _____________ Success is going from failure to failure without a loss of enthusiasm. - Sir Winston Churchill
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