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LOL... Thanks, Tommy Holden -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Ron Power Sent: Wednesday, January 10, 2007 8:50 AM To: RPG programming on the AS400 / iSeries Subject: Re: 1 <> 1 is true??? It does help to compile the program after you make the code change too, would explain why the code was still executing. I compiled, it runs fine now.... sorry for the interuption... you can all have a good laugh on this one though.... thought I lost it, actually, I might have... :) Ron Power Programmer Information Services City Of St. John's, NL P.O. Box 908 St. John's, NL A1C 5M2 709-576-8132 rpower@xxxxxxxxxx http://www.stjohns.ca/ ________________________________________________________________________ ___ Success is going from failure to failure without a loss of enthusiasm. - Sir Winston Churchill "Michael Ryan" <michaelrtr@xxxxxxxxx> Sent by: rpg400-l-bounces@xxxxxxxxxxxx 2007/01/10 11:15 AM Please respond to RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> To "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx> cc Subject Re: 1 <> 1 is true??? Another thought would be a GOTO...that's pretty obvious. And another technique would be compiler directives like DEFINE and use conditions. On 1/10/07, David Gibbs <david@xxxxxxxxxxxx> wrote:
Ron Power wrote:I wanted a section of code not to run, so thinking I could just
throw in
an if statement c if 1 <> 1 and that would keep it from running. Am I missing something?Yeah, that should work. david -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
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