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It does help to compile the program after you make the code change too, 
would explain why the code was still executing.  I compiled, it runs fine 
now.... sorry for the interuption... you can all have a good laugh on this 
one though.... thought I lost it, actually, I might have... :)

Ron Power
Programmer
Information Services
City Of St. John's, NL
P.O. Box 908
St. John's, NL
A1C 5M2
709-576-8132
rpower@xxxxxxxxxx
http://www.stjohns.ca/
___________________________________________________________________________
Success is going from failure to failure without a loss of enthusiasm. - 
Sir Winston Churchill




"Michael Ryan" <michaelrtr@xxxxxxxxx> 
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
2007/01/10 11:15 AM
Please respond to
RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>


To
"RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
cc

Subject
Re: 1 <> 1 is true???






Another thought would be a GOTO...that's pretty obvious. And another
technique would be compiler directives like DEFINE and use conditions.

On 1/10/07, David Gibbs <david@xxxxxxxxxxxx> wrote:
Ron Power wrote:
I wanted a section of code not to run, so thinking I could just throw 
in
an if statement
c                   if        1 <> 1
and that would keep it from running.  Am I missing something?

Yeah, that should work.

david
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