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I was thinking the opposite.  Since RPG compiler usually do this type of
things (you know auto initial alpha and numeric file, auto open
file....) for RPG programmer, I kind of except the compiler to know to
generate code to dealloc the memory automatically when the program set
the based pointer to *null.  Wishful think ... :)

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Barbara Morris

If I recall correctly (and I should, since this was my doing), the
reason for not always setting the dealloc'd pointer to null was to try
to force RPG programmers to be a conscious of the need for clearing the
pointer after deallocation.  If it was always just that one pointer
variable that had the address of the allocated storage, there would be
no issue, but a programmer should be aware of any other variables that
should also be cleared.


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