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Greg - this rounding algorithm is for rounding to the nearest whatever. NOT rounding UP to the nearest whatever. Alan Shore NBTY, Inc (631) 244-2000 ext. 5019 AShore@xxxxxxxx "Fleming, Greg (ED)" <GFLEMING@evergla To desdirect.com> "RPG programming on the AS400 / Sent by: iSeries" <rpg400-l@xxxxxxxxxxxx> rpg400-l-bounces@ cc midrange.com Subject RE: Rounding up to nearest 1000 11/10/2006 02:46 PM Please respond to RPG programming on the AS400 / iSeries <rpg400-l@midrang e.com> |The rounding algorithm goes something like this: | |Let N be the number to round, S be the scale of the rounding (in this |example S = 1000) |1) temp = N + S/2 |2) result = (temp / S) * S | |I think this has to use 'integer division' to work. | |This is essentially what the H extender is about - hence the name - |"(H)alf add". | |HTH, |Adam Adam, I'm trying that out using my trusty calculator, and I'm not ending up with a round number. Say I want to round 1461 up to the nearest thousand, which would be 2000. So N is 1461 and S = 1000 Temp = 1461 + 1000/2 Temp = 1461 + 500 Temp = 1961 Result = (1961/1000) * 1000 Result = 1961 ? Did I do something wrong ? Greg -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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