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Not really.... Just process the space in 32K chunks. This is usually done via pointers. Eric DeLong Sally Beauty Company MIS-Project Manager (BSG) 940-297-2863 or ext. 1863 -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of James H H Lampert Sent: Monday, October 02, 2006 11:18 AM To: rpg400-l@xxxxxxxxxxxx Subject: Workaround for 32767-byte and 32767-element limits? Is there a workaround for the 32767-byte limit on the length of a character standalone field or DS subfield, and/or the 32767-element limit on arrays? I'm asking on behalf of a colleague, and I don't fully understand myself what the purpose is here, but I believe they are to be used as some sort of communication buffer. -- JHHL
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