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The way I have it set, no, because there comes a point where adding one to anything can possibly cause an overflow. But you can go into the source and fix it. If I put a 'Z' in the numeric area for that line, it changes to Eval X = X + 1. I only do this if I'm dead sure I'll never overflow the value. You can set it to globally convert to EVAL expressions for any combination of ADD, SUB, MULT, DIV, Z-ADD, or Z-SUB. You can choose not to convert them at all, or convert them only if the result will never overflow, or convert them regardless. Francis Lapeyre IS Dept. Programmer/Analyst Stewart Enterprises, Inc. E-mail: flapeyre@xxxxxxxx -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Barbara Morris Sent: Friday, September 22, 2006 1:26 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Converting RPG to RPG ILE "Lapeyre, Francis" wrote:
We have the Toolbox set to examine the field lengths in the program
and
not replace arithmetic opcodes with EVAL expressions if the result
could
overflow.
Does it make an exception for code like this? C ADD 1 X
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