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I don't want to prolong this any longer than necessary since Jeff
appears to have found his solution.  However, I believe this example may
be flawed.  I say maybe because it depends on how you number your level
breaks.  If you sequence your breaks as L3 being the lower level break
and L1 being the higher level break this will work but is the opposite
of the cycle.  If you use the cycle ordering of L1 being the lower level
and L3 being the higher level this example will execute higher level
breaks when the break occurred at a lower level.

It should be something like this:

If L3
        Do L3 stuff
        Do L2 stuff
        Do L1 stuff
EndIf

If L2
        Do L2 stuff
        Do L1 stuff
EndIf

If L1
        Do L1 stuff
EndIf

Rick

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of RPower@xxxxxxxxxx
Sent: Wednesday, July 19, 2006 11:20 AM
To: RPG programming on the AS400 / iSeries
Subject: RE: Skeleton for level breaks

Wouldn't you check them in the order:
if L1
        L3 stuff
        L2 stuff
        L1 stuff
        iter
endif
if L2
        L3 stuff
        L2 stuff
        iter
endif
if L3
        L3 stuff
        iter
endif

so that if all 3 are on, then they complete in the correct order?

Ron Power
Programmer
Information Services
City Of St. John's, NL
P.O. Box 908
St. John's, NL
A1C 5M2
709-576-8132
rpower@xxxxxxxxxx
http://www.stjohns.ca/
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