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Learn from history or you are doomed to repeat it. Looking at M$ history you are doomed to re-write it. Duane Christen -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Richter,Steve Sent: Friday, May 26, 2006 1:43 PM To: RPG programming on the AS400 / iSeries Subject: RE: RPG, 10 years from now -----Original Message----- From: Scott Klement [mailto:rpg400-l@xxxxxxxxxxxxxxxx] Sent: Friday, May 26, 2006 1:07 PM To: RPG programming on the AS400 / iSeries Subject: Re: RPG, 10 years from now >a) No PC language (.NET's C#, Visual C, Visual Basic, etc) will still be >compatible in 10 years with what you write today. So, even if the >languages still exist, you'll have had to re-write the code, or will be >using an unsupported release of the compiler/runtime. .NET is designed to do just that - provide backward compatibility. Code is compiled to an intermediate language and the jitter compiles to machine code the first time it is executed. Close to what the s/38 did. Check out this video of MSFT developer discussing the visual c++.net compiler. Within the first 5 minutes he makes reference to the IRP - intermediate representation of the program ( another s/38 term ) http://channel9.msdn.com/Showpost.aspx?postid=192143 Forget this talk of bringing RPG to other platforms. The thing to do is what Timothy Pricket Morgan recommends. Bring .NET to the i5. Then make RPG CLI compliant. -Steve
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