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Thanks Bob. This was the exact routine I was looking for. However, if you
see one of my earlier e-mails, its not what I want, BUT I will use it as a
starting block. From the spec for "Calculating the MOD 10 Check Digit for
the Package Identification Code (PIC) using UCC/EAN Code 128", this
calculation has slight tweaks and twists.
What you sent will be put to good use though.
Thanks


Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx


                                                                       
             "Bob Cozzi"                                               
             <cozzi@xxxxxxxxx>                                         
             Sent by:                                                   To
             rpg400-l-bounces@         "'RPG programming on the AS400 /
             midrange.com              iSeries'" <rpg400-l@xxxxxxxxxxxx>
                                                                        cc
                                                                       
             04/12/2006 04:35                                      Subject
             PM                        RE: Mod 10 check digit calculation
                                                                       
                                                                       
             Please respond to                                         
              RPG programming                                          
              on the AS400 /                                           
                  iSeries                                              
             <rpg400-l@midrang                                         
                  e.com>                                               
                                                                       
                                                                       




Well since I was sort of rude, here's the routine from RPG xTools:

     D GetModulus10Ex  PI            10I 0
      *******************************************************
      **  (c) Copyright 2004 - Robert Cozzi, Jr.
      **      All rights reserved.
      **      Part of the RPG xTools *SRVPGM
      ******************************************************
     D  nInput                       30P 0 Const
     D  bHasCheckDigit...
     D                                1N   Const OPTIONS(*NOPASS)

     D nCheckDigit     S              5I 0 Inz(0)

     D Number          DS
     D nZoned                        30S 0 Inz
     D zDigit                         1S 0 Dim(%size(nZoned))
Overlay(nZoned)
     D Filler                              Like(nZoned)

     D Odd_DS          DS                  Inz
     D nOdd                           2S 0 Dim(%size(nZoned))

     D p_DS            S               *   Inz(%addr(Odd_DS))
     D AllAll_DS       DS                  Based(p_DS)
     D nAllOdd1                       1S 0 Dim(%size(nZoned))
     D nAllOdd2                       1S 0 Dim(%size(nZoned))

     D i               S              5I 0
     D bOdd            S              1N   Inz(*ON)
     D nCheckSum       S             10I 0
     D nEvenSum        S             10I 0
     D nOddSum         S             10I 0
     D nOddSum1        S             10I 0
     D nOddSum2        S             10I 0
     D nStart          S             10I 0
     D nShift          S             10I 0

     C                   eval      nZoned = nInput
     C                   if        %Parms >= 2 and
     C                               bHasCheckDigit = *ON
     C                   eval      nShift = 1
     C                   else
     C                   eval      nShift = 0
     C                   endif

     C                   eval      nStart = %Len(nZoned) -
%Len(%Char(nZoned))
     C                   eval      nStart = nStart + 1
     C                   for       i = (%Len(nZoned) - nShift) DOWNTO
nStart
     C                   if        bOdd
     C                   eval      nOdd(i) = zDigit(i) * 2
     C                   else
     C                   eval      nEvenSum = nEvenSum + zDigit(i)
     C                   endif
     C                   eval      bOdd = NOT (bOdd)
     C                   endfor

     C                   xfoot     nAllOdd1      nOddSum1
     C                   xfoot     nAllOdd2      nOddSum2
     C                   eval      nCheckSum= nOddSum1 + nOddSum2 +
nEvenSum

     C                   dow       %REM(nCheckSum+nCheckDigit:10)<> 0
     C                   eval      nCheckDigit = nCheckDigit + 1
     C                   enddo
      **  Check Digit 10 needs no translation in Modulus10;
      **  but for ISBN it needs to be replaced with an "X".
     C                   return    nCheckDigit
     P GetModulus10Ex  E


-Bob Cozzi
www.RPGxTools.com
RPG xTools - Enjoy programming again.


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On
Behalf Of Alan Shore
Sent: Wednesday, April 12, 2006 3:29 PM
To: RPG programming on the AS400 / iSeries
Subject: RE: Mod 10 check digit calculation


Unfortunately - we don't have the RPG xTools. Hence my cry for help

Alan





             "Bob Cozzi"
             <cozzi@xxxxxxxxx>
             Sent by:                                                   To
             rpg400-l-bounces@         "'RPG programming on the AS400 /
             midrange.com              iSeries'" <rpg400-l@xxxxxxxxxxxx>
                                                                        cc

             04/12/2006 04:06                                      Subject
             PM                        RE: Mod 10 check digit calculation


             Please respond to
              RPG programming
              on the AS400 /
                  iSeries
             <rpg400-l@midrang
                  e.com>






Alan,
RPG xTools has the modulus calculations in it and it is being used to
everything
including 400 million books' UPC/GTIN validation.

-Bob Cozzi
www.RPGxTools.com
RPG xTools - Enjoy programming again.


-----Original Message-----
From: rpg400-l-bounces+cozzi=rpgiv.com@xxxxxxxxxxxx
[mailto:rpg400-l-bounces+cozzi=rpgiv.com@xxxxxxxxxxxx] On Behalf Of Alan
Shore
Sent: Wednesday, April 12, 2006 1:40 PM
To: RPG programming on the AS400 / iSeries
Subject: Mod 10 check digit calculation

Hi gang,
does anyone have a program/sub-routine/mod etc. to calculate the mod 10
check-digit for a numbers with varying sizes.
I know the procedure for what is required in calculating the answer, but
right now I'm up to my neck with everything else.
It would be MUCH appreciated if someone could post whatever code they have.

Thanks in advance


Alan Shore

NBTY, Inc
(631) 244-2000 ext. 5019
AShore@xxxxxxxx
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