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James H H Lampert wrote:
> ... Something simple I can do in the C server
> communication module that passes the unicode from the
> client to the RPG? At this point, I don't know whether I'm
> going to be dealing with null-terminated or blank-padded.
> 

I read this sentence again just after I clicked on Send for my previous
reply.

If your C server communication module could prepare an RPG varying
length unicode string, then the RPG program would be simple. Assuming
the C server module knows the length of the data:

 typedef struct 
 {
    unsigned short len;
    char data[16383];
 } rpgUnicodeVarying_t;

 void rpgproc (rpgUnicodeVarying_t *parm);

 rpgUnicodeVarying_t rpgparm;
  
 rpgparm.len = bytes / 2;
 memcpy(rpgparm.data, unicodedata, bytes);
 rpgproc (&rpgparm);

RPG:
 D rpgproc       pr 
 D   parm                   16383c    varying const 
  /free
       databasefield = parm;


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