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> So various ways to solve problems based on the release level. > And I don't mean they added XML support in V5R4 and it should > be PTF'd back to V3R1, I mean in V5R1, V5R2 and V5R3 there > are subtle "enhancements" to the language that are all > related (such as the example above) in which partial > solutions are introduced in a point release and then the next > part of the solution is introduced in the next point release > and so on. > Try teaching RPG IV to students at various release levels. > Crap like the above is becoming more and more wide-spread in > the language. "If you're on > V5R3 you do it this way, if you're on 5.2 you do it this way, > but if you're on 5.1 you can get around it by doing it this way..." Yes yes! You hit the nail on the head. I don't get one convoluted string of BIFs to convert date-to-character-to-numeric committed to memory before a 'point release' makes it unnecessary thanks to a new or enhanced BIF making it much simpler.
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