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Another way? A) Move to RPG IV as you should whenever you make changes to RPGIII code. B) If moving isn't allowed, create a "stub" RPG IV program that accepts a date and uses TEST to verify it. There's two options. -Bob Cozzi www.RPGxTools.com RPG xTools - Enjoy programming again. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Shijith_Chand Sent: Thursday, September 08, 2005 9:51 AM To: rpg400-l@xxxxxxxxxxxx Subject: Re: How to check valid date I Guess TEST op-code works only in RPG IV .For Testing a date in RPG 400 I think we need to get down to the crude method Or Is there any other way? >message: 1 >date: Wed, 07 Sep 2005 14:15:45 -0500 >from: Wayne McAlpine <wayne.mcalpine@xxxxxxxxxxxxxxxxx> >subject: Re: How to check valid date >If you're doing this in rpg, use the test op code. It will test any >date in any format and return an error if it's not valid DISCLAIMER: This email (including any attachments) is intended for the sole use of the intended recipient/s and may contain material that is CONFIDENTIAL AND PRIVATE COMPANY INFORMATION. Any review or reliance by others or copying or distribution or forwarding of any or all of the contents in this message is STRICTLY PROHIBITED. If you are not the intended recipient, please contact the sender by email and delete all copies; your cooperation in this regard is appreciated.
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