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You're probably right. However I've found that many RPG developers get kind of sloppy and when they get the lock they either really screw up and assume that it's the end of the read loop, or, they skip the row and go on. No handling of the lock occurs. By the way the fastest rpg development may be as bad as the sql solution. For example, take the program that I used to create a lock (and just paused in via WDSC's debugger). h option(*nodebugio) FLOCKER UP E DISK rename(locker:rlocker) /free mychar='SISTER'; update rlocker; /end-free Rob Berendt
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