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Thanks guys.  This seems to work best for me seeing as I have a lot of 
indicators.







"Richard ECUYER" <recuyer@xxxxxxx> 
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
2005/06/22 10:32 AM
Please respond to
RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx>


To
"RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
cc

Subject
Re: RPG Free Format question






i
what i use in this case (especially if i have a lot of indicators) is a 
for
loop.
for i = 20 to 24 ;
   *In(i) = *off ;
Endfor ;
I find it more readable. only my opinion.

----- Original Message ----- 
From: "Jeffrey Young" <cooljeff913@xxxxxxxxx>
To: "RPG programming on the AS400 / iSeries" <rpg400-l@xxxxxxxxxxxx>
Sent: Wednesday, June 22, 2005 2:21 PM
Subject: Re: RPG Free Format question


> Try defining the indicators on a named data structure based on a pointer
to *IN.
> Then define a field that overlays the indicator structure for 4 bytes
starting at pos 20.
> Then just CLEAR the field.  Indicators will be reset.
>
> ex:
> Indicator_ds      DS                Based(Ind_Ptr)
>   Ind20_23                      4A   Overlay(Indicator_Ds : 20)
>
> Ind_Ptr             S             *    Inz(%Addr(*In)
>
> /Free
>  .
> .
> .
> Clear Ind20_23;
>     or
>  Ind20_23 = *Zero;
>
> /End-Free
>
>
> PHarte@xxxxxxxxxx wrote:
> Is there a function in Free Format RPG that allows me to turn off more
> than one indicator in a single statement similar to the
> c movea '0000' *in(20)
>
> Does anybody know which is the better of the Free Format RPG books to
> purchase?
>
>
> Thanks,
> Pat.
> -- 
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing 
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>
> Jeff Young
> Sr. Programmer Analyst
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