|
Simon, 1) I agree. If I am developing a set of API's for use for customers I probably wouldn't want customers getting their hands on the source code. 2) Same as number 1 I think. 3) a. True, but not much different than not correctly typing the name, or forgetting the prototype entirely, when using separate source members. b. I'm not following you on this one. How would it result in duplicate, or clumsy bindings? c. I always thought service programs were for separating function not source. Although it is a natural byproduct. If source separation is the goal then this would apply to modules as well. 4) I'm not buying this one. At least not yet. Isn't the consumer already making the decision on what code they need by determining to use a procedure? It seems to me that the decision is made at that point on what code is needed. The only thing left is to include only the code necessary or everything from a /COPY member. There is a 'not defined' condition around the code to prevent it from being included when only the prototype is requested. 5) Same as #4. The consumer has already made a decision on what functions to use by coding the procedure in their program. I don't agree with the don't make them decide which ones to use argument. In your example of a group of date functions I might agree with you. On the other hand we have a date program with many date routines. I have seen numerous programs that only use one or possibly two of the routines. There are some that use more but the norm is that between one and three routines will be used. One of the reasons I asked the question is your point on aesthetics. I have been wondering about the developer who has to follow behind me and how others in the shop will handle this concept when trying to use this method of prototyping. I comment each define individually to identify exactly what is being imported which should help. >From the responses so far it seems the main objection has come from those >developing software for sale and revolves around allowing consumers to see >proprietary source code. A valid point for them but I don't think so for >those who develop in-house. Rick -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Simon Coulter Sent: Wednesday, February 02, 2005 10:15 PM To: RPG programming on the AS400 / iSeries Subject: Re: Prototyped Procedures On 03/02/2005, at 2:47 AM, <Rick.Chevalier@xxxxxxxxxxxxxxx> wrote: > As a longtime no /copy bigot I'm still coming to terms with using > /copy (or /include) for prototypes. I have used the method Joe > describes (at least I think it's the same) and I don't see the > difference between that and a separate copybook other than using > /define statements. I actually kind of like that because then I know > exactly what is being copied. Bad idea for a number of reasons. 1) The only reason you get away with it is because the code is in-house. If you were developing software for resale you would have to provide the prototypes but probably would not want to provide the code. You would have to separate the two. 2) Consumers only need the prototypes. They have no business looking at the implementation in a properly designed interface. Your method allows them to see the guts and possibly make coding decisions based on "how it works now". 3) If someone forgets the proper DEFINE they get the source copied into the program leading to all manner of peculiar behaviour: a) Errors due to missing prototypes b) Can result in duplicate definitions and clumsy binding c) Defeats the point of separating the code into a service program 4) It's just plain ugly to require the consumer to decide whether they want the code or not. It would be marginally better if you put the define around the code rather than the prototypes. That way the default behaviour is to include the prototypes which is what most consumers would want. /copy rpgleinc,fbnmath /copy rpgleinc,fbnstring /copy rpgleinc,fbndate is much cleaner than forcing the consumer to remember to code /define prototypes /copy rpgleinc,fbnmath /copy rpgleinc,fbnstring /copy rpgleinc,fbndate /undefine prototypes > /IF prototypename > d Proc pr > d parm1 1a > d parm2 10i 0 > /ENDIF 5) Having a separate define for each prototype name is even uglier. Why force the consumer to decide which functions they need? If they need one date function they will probably need many of them. Including unused prototypes only slows the compile down a tiny fraction. It has no effect of the compiled object. /define getdayname /define getmonthname /define getdayofweek /define getdatedifference /copy rpgleinc,fbndate is really ugly. And I have to add a new define every time I want to use a new function. Urrk! Just let them include the copy member containing all the prototypes. Regards, Simon Coulter. -------------------------------------------------------------------- FlyByNight Software AS/400 Technical Specialists http://www.flybynight.com.au/ Phone: +61 3 9419 0175 Mobile: +61 0411 091 400 /"\ Fax: +61 3 9419 0175 \ / X ASCII Ribbon campaign against HTML E-Mail / \ -------------------------------------------------------------------- Privileged and Confidential. This e-mail, and any attachments there to, is intended only for use by the addressee(s) named herein and may contain legally privileged or confidential information. If you have received this e-mail in error, please notify me immediately by a return e-mail and delete this e-mail. You are hereby notified that any dissemination, distribution or copying of this e-mail and/or any attachments thereto, is strictly prohibited.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.