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Shoot, I forgot to include that it rounds either way, so 2.2 = 2, but 2.6 = 3. If you want to round up, use Eval(h) Integer1 = Decimal1 + .4 That will guarantee that you always round up to nearest whole number, even if you have 2.1, but say 3.0 will stay 3.0. Ron Power Programmer Information Services City Of St. John's, NL P.O. Box 908 St. John's, NL A1C 5M2 Tel: 709-576-8132 Email: rpower@xxxxxxxxxx Website: http://www.stjohns.ca/ ___________________________________________________________________________ Success is going from failure to failure without a loss of enthusiasm. - Sir Winston Churchill taccardo@xxxxxxxxxxxxxxx Sent by: rpg400-l-bounces@xxxxxxxxxxxx 21/12/2004 02:00 PM Please respond to RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> To rpg400-l@xxxxxxxxxxxx cc Subject Built In Function: Round Decimal Up to Nearest Whole Number Hello, Is there any built in functions in RPGIV that would take a decimal number & round it up to the nearest whole number? Thanks for your help, Terri Accardo Senior Programmer/Analyst Sunstone, Inc./Jezlaine Ltd. 847-965-1700 Ext. 335 847-965-8525 (Fax) taccardo@xxxxxxxxxxxxxxx -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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