|
No such thing as a stupid question in my opinion. A stupid programmer wouldn't bother to ask it if they didn't know the answer. We have all been there at one point or another, and your comment "but I really do want to learn this and learn it right" is what a lot of us wish more programmers would do lol. Better than "well I just throw this together and see if it works" lol. Ron Power Programmer Information Services City Of St. John's, NL P.O. Box 908 St. John's, NL A1C 5M2 Tel: 709-576-8132 Email: rpower@xxxxxxxxxx Website: http://www.stjohns.ca/ ___________________________________________________________________________ Success is going from failure to failure without a loss of enthusiasm. - Sir Winston Churchill "D.W. Palme" <dpalme@xxxxxxxxxxxxxxxxxxxxx> Sent by: rpg400-l-bounces@xxxxxxxxxxxx 05/12/2004 05:40 PM Please respond to RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> To "'RPG programming on the AS400 / iSeries'" <rpg400-l@xxxxxxxxxxxx> cc Subject RE: Assistance in writing new / updating existing records I am sorry for the stupid questions I have been asking, I am doing as much reading as I can and maybe I am getting ahead of myself, but I really do want to learn this and learn it right...I suppose I probably should just write everything in C since I have been doing it for so many years but I really need and want to learn RPG. I did add the move statements to the C specs and that seemed to fix the problem, I was not aware of the problem you indicated, thank you for pointing that out to me....I suppose after having an accident with my truck yesterday (less than a week old and totaled - one of those nice big Illinois Bucks through the windshield) I have learned two lessons :) Douglas -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Joe Pluta Sent: Sunday, December 05, 2004 3:10 PM To: 'RPG programming on the AS400 / iSeries' Subject: RE: Assistance in writing new / updating existing records <chuckle> This brings back memories, Douglas. You're running across each and every problem a beginning RPG programmer will run across. What you need to do is spend some time learning DEBUG (or better yet, get WDSC and use the integrated debugger) so that you can walk through your program and see what it does, line by line. But until then, let's try a simple mind exercise. > C EXFMT EDTCHRTACT (...) > C ACCTNO CHAIN ACCTS > C UPDATE ACCTS These are the lines in question. You have a field DESCRIP in your display file and in your database file. Let's say the DESCRIP field starts out as "DESC1" in the database. When you execute the EXFMT, the user sees "DESC1" and types over it, changing it to "DESC2". You want this value, DESC2, to go into the database, correct? Well, when you do ACCTNO CHAIN ACCTS, guess what happens to DESCRIP? It gets set back to the value currently in the database, "DESC1" (this is fact happens to ALL the fields). So when you do the UPDATE, you're just updating the record with its existing values. In order to change a record, you must have some MOVE instructions between the CHAIN and the UPDATE. So how do you get around this? There are many schools of thought, but a lot of us decided against using the same field name in the display file as the database file, especially for maintenance programs. Instead, we use temporary fields in the display file. This means we have to move the data from the dataabse to the display file fields, but that's the price you pay. As you get out of the RPG III type of coding you're doing and start using the more powerful features of RPG IV, you'll find that some of this can be done using data structure, especially qualified data structures. Good luck! Joe > From: D.W. Palme > > I have written a program where the user enters an account > number, then the program loosk for a record and if it finds > one displays the information on a second display file....that > part of this works just fine....the user can then change any > information and with a press of the F10 key the record should > be updated, or added if it does not exist.....this is the > problem. I will give the code below of the RPGLE program, if > anyone wants to see the relevant display file dds I will be > happy to give that as well, but I can tell you it has an > ACCTNO, DESCRIP, STATUS, CLASS field which are the same names > as the fields in the physical file. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.