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>>Then again, in the C-based languages (C, C++, Java, C#, and so on), and >> in the ALGOLs (ALGOL-60, Pascal, Modula-2, and to a certain extent, >> PL/I), you have an IF/ELSE construct, which can be chained to form >> IF/ELSE IF/ . . . /ELSE constructs very cleanly, rather than the >> IF/ELSE/ENDIF construct found in RPG > > There's an ELSEIF statement in modern RPG, just like in C. Introduced at what revision, pray tell? It ain't in V4R2. Besides, given the RPG SELECT (or SELEC, for OPM RPG, which still has its occasional uses) syntax, there's really little need for an ELSEIF. It's a redundancy. -- JHHL
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