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On Tue, 9 Nov 2004 09:27:05 -0800 (PST), James H H Lampert <jamesl@xxxxxxxxxxx> wrote: > The number one indication that a programming language is dead is that > there's somebody trying to "keep it alive" by making changes that utterly > change the character of the language. > > The number two indication is that, assuming it HAS some strength that sets > it apart from other languages, everybody's teaching how to use it to do > things every other programming language can do, rather than teaching how > to use it to do things NO other programming language can do. I.e., they're > teaching to its weaknesses, rather than to its strengths. > > I see both happening to RPG constantly, to a far greater extent than I've > seen in any other language. All this free-format crap is a perfect example > of the former, and the fact that many newly-minted RPG programmers not > only have never written a "Cycle" program (conventional or UNconventional) > in their lives, but were never even taught what "The Cycle" *IS*, or what > it's good for (both conventionally and UNconventionally; indeed, while I > use The Cycle whenever convenient, I almost always do so in unconventional > ways, and only use those Cycle features that bear on the problem at hand). I dont think IBM should change RPG either. They should follow the example of that other company that consistently makes a lot of money by developing a new language that provides all the computer science 101 features needed for modular programming on the as400. -Steve
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