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Mike, The QUSROBJD will do the trick but it is slow, relatively speaking. If performance is NOT an issue, I would suggest you us it and then check the error data structure for a failed call. You could also use CALLP(E) when you call the API using a prototype and then check for %ERROR(). If performance is an issue, and I don't think it is in your case, you could use the RSLVSP API (MI instruction) to get a pointer to the object. If RSLVSP returns *NULL, then you know the object doesn't exist. In the RPG xTools, I switched the CHKOBJEXTIST() procedure from using QUSROBJD to RSLVSP and improved performance by a factor of 10 to 20. But again, performance probably isn't an issue for you. -Bob Cozzi -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Mike Wills Sent: Friday, September 10, 2004 5:09 PM To: Midrange_RPG400_L Subject: Check to see if an object exists I am looking for either a RPG or CL solution. With in a program I am dynamically assigning an overlay to a PO based on the company. I want to make sure this overlay exists before I assign to (error checking). If the overlay doesn't exist, I apply a different overlay. Is there a command or API that would make sure the object exists? -- Mike Wills iSeries Programmer/Lawson Administrator koldark@xxxxxxxxx http://www.koldark.net Want Gmail? Email koldark+gmail@xxxxxxxxx to get on my waiting list. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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