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Hello,
> There is column oriented file YCSC1. One of the field is YSTAT1 which is
> defined as
> Type Character & Length 1.
> I need select records from this file YCSC1 when 7th bit of YSTAT1 is "on" .
> Can some one help me how to go about this and acheive records for this
> selection.
When you say "7th bit" do you mean the 7th bit from the left hand side of
the byte or the 7th from the right-hand side? Do you start numbering your
bits with 0? or do you start numbering them from 1?
In other words, if you have a byte with a value of "10000000," which
bit is set? Is it number 0, 1, 7 or 8?
Once you've decided which bit you want to check, create a mask (like
"01000000" , where each bit you want ot check is 1, and each bit you don't
care about is 0) convert the binary number to hex, and use the %bitand()
BIF to check it.
For example:
/free
// The binary number 01000000 is hex x'40'
if (%bitand(YSTAT1: x'40') <> x'00');
dsply ('7th bit from the right is set');
endif;
// The binary number 00000010 is hex x'02'
if (%bitand(YSTAT1: x'02') <> x'00');
dsply ('7th bit from the left is set');
endif;
/end-free
If you're running a release older than V5R2, you can accomplish the same
thing with the TESTB op-code:
*
* The binary number 01000000 is hex x'40'
*
* N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq
c testb x'40' YSTAT1 99
c if *in99 = *on
c eval msg = '7th bit from the right is on'
c msg dsply
c endif
*
* The binary number 01000000 is hex x'02'
*
* N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq
c testb x'02' YSTAT1 99
c if *in99 = *on
c eval msg = '7th bit from the left is on'
c msg dsply
c endif
Personally, I like to make it a more obvious WHY I'm checking this bit.
For that type of thing, I define a named constant that corresponds to the
bit I'm checking. For example, if bit 7 is determined to be 01000000 and
I'm checking it because it's turned on when an account has been paid in
full, I'd define a constant like this:
D PaidInFull c x'40'
And then I'd do my test like this:
if (%bitand(YSTAT1: PaidInFull) <> x'00');
or in older RPG programs:
* N01Factor1+++++++Opcode&ExtFactor2+++++++Result++++++++Len++D+HiLoEq
c testb PaidInFull YSTAT1 99
I usually bit all of these "bit flags" in a /copy member so that I can
reuse them in every program that might need to check the status of a bit
without needing to redefine them everywhere.
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