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I don't know if anyone has suggested this, but it would be nice to have a modifier on the %Int bif. Something like this: myInt = %Int(' ':*Zero); That would put make it so zeros would be put into myInt if it was _entirely_ blanks. The way %Int works right now is more purist that the RPG cares to have it's bif's, IMO. Aaron Bartell -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] Sent: Wednesday, August 11, 2004 4:54 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: %Int CarollaT@xxxxxxxxxxxxxx wrote: > > I, too believe that, in principle, if blanks are considered zero, then > all blanks should equal all zeroes... Blanks are not considered zero. '1 2 3' is not 10203, it is 123. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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