|
I don't know if anyone has suggested this, but it would be nice to have
a modifier on the %Int bif. Something like this:
myInt = %Int(' ':*Zero);
That would put make it so zeros would be put into myInt if it was
_entirely_ blanks. The way %Int works right now is more purist that the
RPG cares to have it's bif's, IMO.
Aaron Bartell
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]
Sent: Wednesday, August 11, 2004 4:54 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: %Int
CarollaT@xxxxxxxxxxxxxx wrote:
>
> I, too believe that, in principle, if blanks are considered zero, then
> all blanks should equal all zeroes...
Blanks are not considered zero. '1 2 3' is not 10203, it is 123.
--
This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing
list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe,
unsubscribe, or change list options,
visit: http://lists.midrange.com/mailman/listinfo/rpg400-l
or email: RPG400-L-request@xxxxxxxxxxxx
Before posting, please take a moment to review the archives at
http://archive.midrange.com/rpg400-l.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.