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If you have my book "The Modern RPG IV Language" it has the code there to do
this.
Here's the summary (see below):
-Bob Cozzi

Specify an INFDS for the Display file, something like this:
 FMyDsp CF        Workstn    INFDS(WSDS)

Then in position 369 of the INFDS, code a field for the FKEY scan code (AID
BYTE) that is returned, something like this:

  D  WSDS      DS
  D   FKey                1A   Overlay(WSDS:369)

Then include the FKEYS /COPY member from my book or from the RPG xTools. It
contains all the named constants that equate to the scan code for the
functions keys. For example F3 = X'33', something like this:
  /INCLUDE   xTOOLS/qcpysrc,fkeys

Then down in the calcs, use a SELECT/WHEN case group or an IF statement to
check for the function key:

 C        Exfmt  MyFmt
 C        If       FKey =  F3
 C        eval     *INLR = *ON
 C        return
 C        ElseIf   FKey = F4
 C        callp    FindItem(ITMDESC)
 C        endif

If you don't have the xTools or my Book, (why am I helping you??? <vbg>)
here is the FKEYS /COPY that you'll need.

      /IF NOT DEFINED(RTK_FKEYS)
      /DEFINE RTK_FKEYS
      ** (c) Copyright 1989 - 2003 by Robert Cozzi, Jr.
      **********************************************************
      **      RPGLIB - The RPG xTools  www.rpgxtools.com      **
      **      -----------------------------------------       **
      **  Program  . . . . . . . FKEY_CONST                   **
      **  Description  . . . . . Function key named constants **
      **                                                      **
      **  Features . . . . . . . The Attention ID Byte        **
      **                         for each function key        **
      **                         is defined here.             **
      **                                                      **
      **********************************************************
.....D*ame+++++++++++ETDsFrom+++To/L+++IDc.Keywords+++++++++++++++++++++++++
++++Comments++++++++++++
     D F1              C                   CONST(X'31')
     D F2              C                   CONST(X'32')
     D F3              C                   CONST(X'33')
     D F4              C                   CONST(X'34')
     D F5              C                   CONST(X'35')
     D F6              C                   CONST(X'36')
     D F7              C                   CONST(X'37')
     D F8              C                   CONST(X'38')
     D F9              C                   CONST(X'39')
     D F10             C                   CONST(X'3A')
     D F11             C                   CONST(X'3B')
     D F12             C                   CONST(X'3C')
     D F13             C                   CONST(X'B1')
     D F14             C                   CONST(X'B2')
     D F15             C                   CONST(X'B3')
     D F16             C                   CONST(X'B4')
     D F17             C                   CONST(X'B5')
     D F18             C                   CONST(X'B6')
     D F19             C                   CONST(X'B7')
     D F20             C                   CONST(X'B8')
     D F21             C                   CONST(X'B9')
     D F22             C                   CONST(X'BA')
     D F23             C                   CONST(X'BB')
     D F24             C                   CONST(X'BC')
     D CLEAR           C                   CONST(X'BD')
     D ENTER           C                   CONST(X'F1')
     D HELP            C                   CONST(X'F3')
     D ROLLDN          C                   CONST(X'F4')
     D ROLLUP          C                   CONST(X'F5')
     D PRINT           C                   CONST(X'F6')
     D RCBKSP          C                   CONST(X'F8')
     D AUTENT          C                   CONST(X'3F')
      /ENDIF


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Luis Martins
Sent: Thursday, August 05, 2004 9:51 AM
To: CN=RPG programming on the AS400/O=iSeries
Subject: Re: Function key indicators

Hello there!

Can you give me an example of this Two things ?

Thank You !

Luis Martins




Please respond to RPG programming on the AS400 / iSeries
       <rpg400-l@xxxxxxxxxxxx>

Sent by:    rpg400-l-bounces@xxxxxxxxxxxx


To:    rpg400-l@xxxxxxxxxxxx
cc:
Subject:    Re: Function key indicators


Two things.

1) Instead of indicators, why not use the INFDS and the AID?

2) To use the DUP key I would have to DSs: one contain all the screen
fields, the other similar fields with obvious other names (on V5R1 you may
use key word QUALIFIED). Then first press, move from DS1 to DS2, second
press move from DS2 to DS1. Unless this is an old RPG III programme.

Regards,
Carel Teijgeler

*********** REPLY SEPARATOR  ***********

On 3-8-04 at 16:49 Tim Kredlo wrote:

>I am attempting to 'genericize' the routine I use to test for the 'dup'
key use.
>
>I would like it to be generic enough so that it would work without
modification when the length or layout of the input data changes.
>Most screens have I, O,and B data interspersed. (## represents the 'screen
number id')
>
>To do this I declare the input buffer (Input## -LikeRec(PgmScrn##:
*Input)). I cycle through the input data structure character by >character
substituting any found 'dup' characters with the corresponding character
from a 'saved' input buffer (PrvInput03  S   1 >Dim(%Len(Input##))), until
I get to the end (%Len(Input01)). For this to work I changed my typical
(all I ever use) 'exfmt' with a 'write >format' line, followed by a
'read-formatname-data structure' line. (I could not figure out how to
automatically fill the input buffer data >structure using 'exfmt')
>
>This works fine. However, changing from 'exfmt' to 'read-formatname-data
structure' stops the function key indicators (*InKA-*InKY) >from
automatically being set on when the corresponding function key is pressed.
>
>If I remove the data structure name from the 'read' line, hitting a
function key DOES set on the corresponding *InK? indicator >automatically,
just like when I used 'exfmt'. Why does the absence/presence of this data
structure name change this?
>
>Is there a way to set up the screen 'reads' so that functions keys
automatically set on the corresponding *InK? indicator (like 'exfmt' >does)
AND the input buffer data structure gets filled automatically like when the
'read-formatname-data structure' method is used?
>
>(Because of legacy issues I cannot (do not want to) use *In01-*In99 to
represent the function keys without a lot more code >modifications than I
care to do.) Or is there a different way of declaring the input buffer so
that all input
>fields are contiguous and its length can be determined?



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Luis Martins
Finibanco, S.A.
Tel.: 21 0002331 - Fax: 21 3114509
http://www.finibanco.pt

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