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Interesting. Thank you for that help. I think I will use that. Can I use that way in fixed format instead of free format? We don't use Free here ( :( ) so I'd have to code it in fixed. Ron Power Programmer Information Services City Of St. John's, NL P.O. Box 908 St. John's, NL A1C 5M2 Tel: 709-576-8132 Email: rpower@xxxxxxxxxx Website: http://www.stjohns.ca/ ___________________________________________________________________________ Success is going from failure to failure without a loss of enthusiasm. - Sir Winston Churchill Scott Klement <rpg400-l@xxxxxxxxxxxxxxxx> Sent by: rpg400-l-bounces@xxxxxxxxxxxx 07/06/2004 04:55 AM Please respond to RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> To RPG programming on the AS400 / iSeries <rpg400-l@xxxxxxxxxxxx> cc Subject Re: 2 dim array Hello, > Nevermind, I think I found my answer. I should use an occur correct? > Kinda like this: [SNIP] Personally, I prefer to use qualified data structures instead of MODS. I find setting the occurrance with the OCCUR op-code or %occur() BIF to be awkward and clumsy. I'd much rather be able to use an index -- like you can with any other array. Here's a sample that uses a qualified DS: D Test1 ds D Cost 20 3 D Price 20 3 D Cols ds qualified D dim(6) D Value likeds(Test1) dim(5) D x s 10I 0 D y s 10I 0 /free // set all Costs to 50 & Prices to 100. for x = 1 to %elem(Cols); for y = 1 to %elem(Cols.Value); Cols(x).Value(y).Cost = 50; Cols(x).Value(y).Price = 100; endfor; endfor; // set cost(3,2) to 55 and Price(3,2) to 105 Cols(3).Value(2).Cost = 55; Cols(3).Value(2).Price = 105; /end-free That sample code requires V5R2. If you're stuck an an older release, then maybe the best solution is to simply use multiplication? It's very simple to make an single dimension array act like a multiple dimension array using multiplication. For example, if you've got 5 rows of 6 columns, you could think of that as a 30 element array that's laid out as follows: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 You see, elements 1-6 are in the first row, elements 7-12 are in the second row, etc. This can be represented with the following equasion: elem = ((row - 1) * 6) + column So, to get row 3, column 2, you'd have "((3 - 1) * 6) + 2" which is 14. D Price s 20 3 dim(30) D Cost s 20 3 dim(30) D row s 10I 0 D col s 10I 0 D elem s 10I 0 * Set all prices to 100, costs to 50 c for col = 1 to 6 c for row = 1 to 5 c eval elem = ((row-1) * 6) + col c eval price(elem) = 100 c eval cost(elem) = 50 c endfor c endfor * Set the price(3,2) to 105, cost(3,2) to 55 c eval row = 3 c eval col = 2 c eval elem = ((row-1) * 6) + col c eval Price(elem) = 105 c eval Cost(elem) = 55 You could even convert the EVALs to traditional math functions and use that same type of logic in an RPG III or RPG II program. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. This OutBound email has been scanned for Viruses
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