|
No and (maybe?) Yes. <grin> No RPG doesn't allow it AFAIK. But does anyone know if a MODS is contiguous in memory. If so, could you use the C memcpy() routine or do some trick with RPG pointers? Charles > -----Original Message----- > From: Bruce Odum [mailto:bodum@xxxxxxxxxxxx] > Sent: Wednesday, June 30, 2004 1:45 PM > To: rpg400-l@xxxxxxxxxxxx > Subject: Multiple Occurrence Data Structures > > > Is there any way to move the entire Multiple Occurrence Data > Structure to a > field like you can with movea? > > > > -- > This is the RPG programming on the AS400 / iSeries (RPG400-L) > mailing list > To post a message email: RPG400-L@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpg400-l > or email: RPG400-L-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpg400-l. >
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.