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The first two bytes of the field contains the length, so I imagine the compiler can replace the call to the BIF with a reference to the address in memmory, just like if it was a numerical variable. Joel Cochran wrote: I would think if you are removing characters, then you are changing the length of the string. As such, some form of checking it every iteration would be required... Just a thought, Joel http://www.rpgnext.com -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of joe Sent: Tuesday, June 01, 2004 10:22 AM To: RPG programming on the AS400 / iSeries Subject: Re: trimming non-numerics Hans, I notice in your FOR loop you are evaluating the length, %len(source), each time through the loop. is it necassary to call the bif each time? ... I notice Cozzi is doing the same thing. joe ----- Original Message ----- From: "Hans Boldt" <boldt@xxxxxxxxxx> To: <rpg400-l@xxxxxxxxxxxx> Sent: Tuesday, June 01, 2004 9:07 AM Subject: Re: trimming non-numerics Bob Cozzi wrote: Jeffrey, The article I was talking about is at this link. It does the job and has the source that you can cut/paste into your editor of choice. http://www.mcpressonline.com/mc?1@xxxxxxxxxxxxxxxx@.6ae9a226 -Bob Bob: That link doesn't seem to work. Either it's because mcpressonline uses malformed URL's that get mangled by the mailing list software, or it's because I'm too lazy to register for the site, but it shows blank content for me. Could you post your code to the mailing list so we can compare it to the code I posted earlier? In case you missed it, here's the code I posted earlier: ------------------------------------------------------------------ D i s 10i 0 D source s 50a varying D target s 50a varying /free source = 'jafgjh934hdfg94k3ghsd0jdfg0345jdfg'; target = ''; // Extract digits out of source string for i = 1 to %len(source); if '0' <= %subst(source:i:1) and %subst(source:i:1) <= '9'; target += %subst(source:i:1); endif; endfor; // Display results dsply source; dsply target; *inlr = *on; /end-free ------------------------------------------------------------------ Cheers! Hans -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. -- This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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