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I used Scott's socket tutorial to create a client side socket program a while 
back.  It works wonderfully.
Currently, I'm researching on creating a server side socket program.  Combine 
Async IO and Socket APIs seem to be the most efficient way for this.  However, 
as Scott mentioned, I did notice that Async IO apis are multi threaded.  That 
is way I post the question to make sure that it can be done in RPG before I try 
it.

Bruce:  Will I still get a lot of benefit out of it if I use Async IO with 
single thread?


Thanks.


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Bruce Vining

Scott,

If by asynchronous IO you are refering to the Qso* socket APIs then
consider yourself gently corrected :)

While the Information Center examples refer to and use a multi-threaded
server environment you can also use asynchronout IO from a single threaded
environment and still obtain the benefits that the APIs provide.

Bruce


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