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I used Scott's socket tutorial to create a client side socket program a while back. It works wonderfully. Currently, I'm researching on creating a server side socket program. Combine Async IO and Socket APIs seem to be the most efficient way for this. However, as Scott mentioned, I did notice that Async IO apis are multi threaded. That is way I post the question to make sure that it can be done in RPG before I try it. Bruce: Will I still get a lot of benefit out of it if I use Async IO with single thread? Thanks. -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Bruce Vining Scott, If by asynchronous IO you are refering to the Qso* socket APIs then consider yourself gently corrected :) While the Information Center examples refer to and use a multi-threaded server environment you can also use asynchronout IO from a single threaded environment and still obtain the benefits that the APIs provide. Bruce
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