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Jon, You haven't missed a thing. As I stated in one of my previous posts, using the JNI via RPG to process a Java Array Object involves more code than Barbara's solution. Clearly there are (always) serveral ways to accomplish an objective. Thus, sometimes the more significant challenge for us technologists is using the solution best suited for the problem at hand (verses the one that stimulates the techie in each of us). While I have contributed to this post, I can not definitively say which of these options I would use as each of the 3 have merit. Without hesitation, though, a JNI solution presents the most complexity. It may be "cool" but it is not the easiest soluton. Regards, Michael Rooney Citigroup International -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Jon Paris Sent: Friday, April 09, 2004 8:30 PM To: rpg400-l@xxxxxxxxxxxx Subject: RE: Java array in ILE RPG >> Otto, if you want to deal with the Java array directly, you will >> have to do as Michael suggested earlier and make the method call >> yourself using JNI directly. Maybe I'm missing something - but doesn't it make more sense to write a simple (?) java wrapper that presents a more straightforward interface to the RPG code? It seems to me that we're getting into an ugly and probably error prone solution that makes life harder than it need be. Wrappering also offers the option to provide a cleaner method of handling any exceptions thrown by the Java code. Most of the methods I've seen for handling that within RPG are not at all nice! Jon Paris Partner400 www.Partner400.com _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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