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Mike,

There was a discussion concerning this on the list about a year ago IIRC.  I 
don't recall all the details but the main point was that the SQLCOD could 
return a 'no error' condition when there was actually an error.  I believe it 
was also mentioned that the previous functionality was at least in part 
attributable to a bug in the way SQLCOD was handled by IBM.  IBM made changes 
to the way errors are returned with V5R1 and now recommends using SQLSTT.  
SQLSTT is the SQL standard for returning and checking error messages.

Maybe someone else remembers more of the details.

Rick

-----Original Message-----
From: rpg400-l-bounces+rick.chevalier=americredit.com@xxxxxxxxxxxx
[mailto:rpg400-l-bounces+rick.chevalier=americredit.com@xxxxxxxxxxxx]On
Behalf Of Wills, Mike N. (TC)
Sent: Thursday, April 01, 2004 8:20 AM
To: RPG programming on the AS400 / iSeries
Subject: RE: dynamic SQL in RPG


What is the difference between SQLSTT and SQLCOD?  I have always used SQLCOD
then if it is +-100 (don't remember which) then there is no results, if it
is 0 everything is okay, if it is anything else, then there is a problem.

Mike Wills
Lawson Programmer/Administrator
Taylor Corporation
Email: mnwills AT taylorcorpNOSPAM DOT com
AIM: iSeriesCodePoet

-----Original Message-----
From: Buck

Two suggestions:
1) In debug, look at sqlstatement to make certain there is a properly formed
statement.  I catch a lot of my oopsies this way.
2) Check the value of SQLSTT after the PREPARE FROM:

C/EXEC SQL
C+ PREPARE S1 FROM :sqlstatement
C/END-EXEC

if sqlstt <> '00000'
// uh-oh...

There is an example of dynamic SQL in the FAQ at http://faq.midrange.com
Search for 'indirect'

  --buck



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