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This is getting off-topic, but I'll assume you're using the sniffer to debug an RPG program -- so that we're still on topic? > By the way, there's a REALLY nice Windows TCP/IP sniffer out there that > Mark Waterbury pointed me to - Colasoft's Packet Analyzer. It's not > cheap ($200) but it's pretty impressive. My only problem is that it > doesn't seem to trace local requests; I don't know if that's a Windows > thing or a Packet Analyzer thing. Have you tried ethereal? http://www.ethereal.com It's open-source, and runs on many different platforms, including Windows, Linux and Unix. It's also capable of reading files in tcpdump format, which I find very useful, as I can just ssh into one of my FreeBSD servers, run a tcpdump to an outfile, and then open the outfile with Ethereal on my desktop system to work with the data in it. If by "local requests" you mean requests made to 127.0.0.1, I can see why that would be a problem. Network sniffers read the data from the ethernet interface, and requests to 127.0.0.1 do not get sent over that interface, they never leave the computer...
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