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Nope. The return value is thrown away if you ignore it by using CALLP. -Bob Cozzi -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of ile rpg Sent: Friday, March 19, 2004 5:58 PM To: rpg400-l@xxxxxxxxxxxx Subject: Ignoring a RETURN'ed value I have a frequently-used pop-up which currently has two parameters: one input, the second output. I'm going to refactor the program to RETURN the value. But I don't want to change the thousands of places it's used in hundreds of programs. Yes, I could write a new program, but I donwanna. My plan is to add a return value to the protoype, RETURN the value, and handle parameter 2 as *NOPASS: if it's there, I'll return a value in parameter 2; otherwise I'll ignore it. The question: if I have a return field specified in the prototype but do a CALLP {program}(parm1: parm2) instead of doing EVAL {result} = {program}(parm1), will there be h^ll (with a nod to the SMEX luddites) to pay? thanks, IRG ---------------------------------------------------------------------- Find a broadband plan that fits. Great local deals on high-speed Internet access. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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