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The bigger question is why the hell are people not MOVING to RPG IV? I just don't get it, I know about legacy code and not wanting to break it, but if we're doing maintenance... why not convert it? The only reasoning I can think of is that there is an issue with skills. -Bob -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of DeLong, Eric Sent: Thursday, February 26, 2004 4:50 PM To: 'RPG programming on the AS400 / iSeries' Subject: RE: Date compare Best Practices Hmm? The 10000.01 trick only works because RPG compilers before ILE don't care if you truncate numeric digits. I'd also question whether the RPGIII community REALLY understands why this works. Eric DeLong Sally Beauty Company MIS-Project Manager (BSG) 940-898-7863 or ext. 1863 -----Original Message----- From: Booth Martin [mailto:Booth@xxxxxxxxxxxx] Sent: Thursday, February 26, 2004 4:33 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Date compare Best Practices I am beginning to get a tad paranoid here. What is wrong with the mult 10000.01 trick? Obviously the entire RPG III community already understands it. Also, it works. Documentation is is no big deal because it is pretty much self-documenting. Just because the other lesser languages cannot rely on the values of their numeric fields is no reason for us to back down and use inferior methods like the hard-to-understand data structure tricks. ;p --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: 02/26/04 14:53:12 To: rpg400-l@xxxxxxxxxxxx Subject: Re: Date compare Best Practices Bob Cozzi wrote: > There is nothing wrong with using the "MULT 10000.01" technique in RPGIII. I > do it every time I need to convert a date in that old language. > If you use it in RPG IV, then you are right it is a questionable choice. > The only other technique in RPG III is to use a data structure, but that can > be a bit more complex that the MULT. If you haven't seen it before then it > doesn't matter which one you use because the person maintaining the code > after you will have to deal with it, so just be sure to document it > properly. > -Bob Well, once you factor in the necessary comments, moving DS subfields still ends up as fewer source records. Not to mention 100-150 times faster. But why use a clear and efficient programming technique when there are some really cool ways (like that MULT trick) to show off your programming prowess? ;-) Cheers! Hans _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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