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Hello Joe, > The problem is that I would like these variables reinitialized each time > the program is called, but they are not (even if the program is bound > with ACTGRP(*NEW)!). - If the activation group that the program is running in is destroyed - and that's the case when activation group *NEW is specified and the program terminates - the storage that the static variables occupies is reclaimed. And likewise, when the program is called again, a new, unique activation group is created and the program's static storage is initialized. This is why it is possible to call programs running in *NEW activation groups recursively - all otherwise conflicting resourses are scoped to individual, non-persistent activation groups that are destroyed when control is returned to it's caller (regardless of LR setting). - So your ACTGRP(*NEW) approach actually should work - that would also make sense in regard to Barbara's statement about ILE-ish behaviour being preferred over RPG-ish ditto when designing this aspect of the RPG/IV runtime. How did you test the ACTGRP(*NEW) setting? Best regards, Carsten Flensburg ########################################### This message has been scanned by F-Secure Anti-Virus for Internet Mail. For more information, connect to http://www.F-Secure.com/
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