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On the subject of procedure overloading, I would add that it would be nice
to have, but it is not my top priority for RPG.  That is unless RPG was
going to support templates :)  ( In C++, templates cant happen unless the
compiler supports overloading. )

My tippy top request for RPG would be a procedure exit procedure. That is a
procedure that is guarenteed to be called when the procedure is being
returned from. In order to write robust code that is able to handle all
error situations and release resources, this is a must have.

I know that ILE has facilities for this, but it adds a lot of code to a
procedure and probably adds to the runtime overhead. For such an important
requirement, the compiler should provide a built in answer.

-Steve



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