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Joel Cochran wrote:
...
At a certain point it definitely becomes preference. Just remember when
you are writing your standard that adopting a Style has two main
purposes, consistency and consistency.
:-)
Exactly! Here in the RPG compiler development project, there's no
formal coding standard. The only guideline is that within particular
modules, we try to maintain the coding style of the original programmer.
The most important thing is consistent indentation. For the few RPG
programmers who've never programmed in anything else, this may take
some getting used to, and so an official standard may be useful. But
in my opinion, it's largely a matter of esthetics. If the code
"looks" good, it's easier to read and so easier to maintain.
(If you want some practice in proper indentation, do a bit of Python
programming. It's one of the few languages that actually *requires*
consistent indentation! ;-)
Cheers! Hans
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