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Well, it is wishful thinking, but it is also in the subject line:-)  My
comments weren't purely off of your paragraph.

It would be great to be able to specify _all_ of my compile options in the
source member.  That would make tools like WDSc a lot easier to use because
I don't have a lot of the same parms in each program I compile.  Well maybe
I have the same parms, but they have different values.

Aaron Bartell

-----Original Message-----
From: Hans Boldt [mailto:boldt@xxxxxxxxxx]
Sent: Tuesday, September 23, 2003 1:42 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: Egads! An area in which the precompiler people surpassed
the compiler people!


Bartell, Aaron L. (TC) wrote:

> The word that jumps out at me is "precompiler".  Would it be possible to
> have a precompiler on the RPG side of things?  Or maybe there already is
one
> - unless CRTRPGMOD is considered the precompiler. 
> 
> Aaron Bartell
> 
> 
> .... Hans Wrote ...
> I don't know how the SQL prep works, but generally, the RPG command 
> options that you can't code on the H-Spec are disallowed there 
> because we're already knee deep into the compile already. In 
> particular, when you specify a different release on the CRTBNDRPG or 
> CRTRPGMOD command, a completely different program is invoked to 
> compile the source code. Since the H-Spec's are compiled by that 
> source code, it's meaningless to specify which version to use on the 
> H-Spec.
> 
> I suppose when the H-Spec parsing sees that a different compiler 
> version is requested, we could abandon the compile and tell the 
> command to invoke a different version of compiler. But then, how 
> would the compiler handle the following H-Specs:
> 
> H/if defined(*V5R2M0)
> H   TGTRLS(*V5R1M0)
> H/elseif defined(*V5R1M0)
> H   TGTRLS(*V5R2M0)
> H/endif
> H*         ;-)
> 
> Cheers! Hans
> 

Aaron: Where did I mention the word "precompiler"? Or is that just 
some sort of wishful thinking on your part?

Cheers! Hans


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