|
Joe, That begs this question. Why can't they use the same parser routines they use in the compiler? Would that be an afterthought? 'Course they would be different products, teams. But it seems like they could save effort that way. Is it safe to say they are ratcheting down SEU in favor of the PC-based editors? | That's correct, multiple line editing is not an issue. Lots of other SEU | syntaxes have multiple line editing. The explanation given is that | free-form is too hard to parse. I'm not sure why free-form RPG is harder | than, say, Java or COBOL, but that's the official position. |
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2025 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.