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>Bob Cozzi said:
>
>The only caveat on not using CALLP, however is
>that if the program or
>procedure name is the same as an RPG IV opcode,
>then you must use the CALLP
>opcode to avoid confusion. 

Very true: of course this can be avoided by renaming the prototype to something 
that would not be an OPCODE name, preferably a little more descriptive.  At 
least for myself I hope the days of writing programs called "XLATE" or "BITON" 
are past LOL!

>Also, I think using
>CALLP makes it more clear
>what you're doing should an novice RPG IV coder
>have to go in and change
>your program later.

Personally, NOT using opcodes is one of my personal favorite things about 
/free, but we don't need to go there...
<vbg>

Joel
http://www.rpgnext.com

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