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... and how does it relate to the rpg programmer. An rpg data struct is an object. When the data struct is declared LIKEDS another struct, the programmer is instantiating the LIKEDS struct. A proc whose function is to perform some action on a data struct is an object oriented proc. So the following is object oriented programming, rpg style: ** the order struct template d tp_order ds qualified d CustNbr 7a d OrderNbr 7a d QtyOrdered 7p 0 d QtyShipped 7p 0 ** instantiate the order struct d order ds likeds(tp_order) ** ------------------------ order_Init ----------------------------- ** order_Init - initialize the order struct d order_Init pr d OutOrder likeds(tp_order) ** -------------------------- order_Print --------------------------- ** order_Print - print the order d order_Print pr d InOrder likeds(tp_order) /free // initialize the order object order_Init( order ) ; // print the order object order_Print( order ) ; /end-free The only difference between this and C++ is the placement of the name of the object. rpg: order_Print( order ) ; c++: order.Print( ) ; heresy? -Steve Richter
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