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Hi Nick,
A pointer is a data type just like any other:
d Name s 40a
d pName s *
So when the proc is prototyped, a parm that is data type pointer is declared
just like one that is data type character:
d pInName * value
d InName 40a value
Here is a proc that receives a pointer as its sole parameter. It displays
the data that the pointer points to.
** ------------------------ DsplyName --------------
p DsplyName b
d DsplyName pi
d pInName * value
d Name s 40a based(pInName)
/free
dsply Name ;
/end-free
p e
And the following code calls the proc, passing a pointer to the data to be
displayed:
d Name s 40a
d pName s *
/free
Name = 'Simon & Schuster' ;
pName = %addr(Name) ;
DsplyName( pName ) ;
return ;
-Steve
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Nick Leonessa
Sent: Thursday, April 24, 2003 9:26 PM
To: RPG Forum
Subject: Passing Parms Between RPG programs using Pointer
I wrote an RPG program to list members of a database file using API's. I
have the results of the API loading into an array.
I would like to be able to pass the results of this program to any other
program that may need it. I know that passing information via pointers if
faster, but I'm not sure how to do this.
Any suggestions.
Thanks.
Nick L.
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