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Joe Pluta wrote:
From: Hans Boldt
(...) and in Python (...)
<ROFLMAO>
Yes indeed, Hans is back!!!
It took exactly 7 hours and 43 minutes from your first post in RPG400-L to
work in a Python reference.
Welcome back, papa! <grin>
Joe
Hi Joe! I don't know which is more troubling: That you'd go to the
trouble of timing my postings, or that you got it wrong! It was only
6 hours and 20 minutes!
;-) ;-) ;-)
Sure, I like Python. But notice I also worked in references to a
couple of other languages too, to be fair. Rexx has had associative
arrays for a lot longer than the other upstarts.
In case anyone wonders why we couldn't add associative arrays to
RPG, note that the languages that do have them as built-in data
types have one thing in common - they're all interpreted languages.
Interpreters need to have a fast name lookup anyways, and so it's no
big deal to perform a lookup in a namespace associated with any
object (as well as within nested scopes). Adding the same in a
compiled language would be very messy.
The concept of associative arrays in interpreted languages also
makes the implementation of object-oriented concepts so much cleaner
in languages like Object Rexx and Python. (The exclusion of Perl
from that list is, of course, deliberate!)
BTW, last night I bowled my best game ever, with a score of 312 in
the 3rd game, 40 points better than my previous best! To put that in
perspective, out of about 3700 games played this season so far in my
league by all players, that's just the 2nd game over 300 (not
counting handicap). (In case anyone is unfamiliar with the game, a
perfect game of 12 strikes in 5-pin bowling is 450.)
Sorry for the diversion, and I *will* get back on topic, but I'm
still on cloud nine from that personal best!
;-)
Cheers! Hans
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