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I would agree with Mr. Martin - and take it one step farther... When you must communicate with your screen for attribute control, why not use the file level keyword INDARA in your DDS. When that is done, you then can control your attributes by something more meaningful than *IN90, *IN91, *INnn. This is done by defining, on the "F" spec associated with the workstation, the INDDS(INDVAL). Doing this will permit communication in a verbal, understandable method: DINDVAL DS D acctNbrError 31 31 D soundAlarm 36 36 D globalErrOccured 90 90 D nonDisplayFld 91 91 D True S 1N Inz( *On ) D False S 1N Inz( *Off ) When your read to use them, you can even define a True/False data element, and establish your description during calculations (very simplified, but demonstrates one possible scenario - among hundreds.) /Free Dou keyInput = exitKey; // ------------------------------------- * // Process screen input * // ------------------------------------- * Select; When keyInput = enterKey; . . . (process screen input) . If errorHappened; soundAlarm = True; acctNbrError = True; Iter; EndIf; When keyInput = exitKey; . . (process exit routines) . When keyInput = lookUpAcct; . . (process lookup) . Other; . . (nonstandard key processing) . EndSl; EndDo; Jim Low -----Original Message----- From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Booth Martin Sent: Saturday, April 05, 2003 1:08 PM To: rpg400-l@xxxxxxxxxxxx Subject: Re: Indicator Arrays in /FREE If you are converting, why not really convert and do away with Indicators 90 and 91 altogether unless its for a screen format? --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Saturday, April 05, 2003 13:47:42 To: rpg400-l@xxxxxxxxxxxx Subject: Indicator Arrays in /FREE >> I am trying to convert the following to /free format...any suggestions. >> MOVEA'10' *IN,90 If you only have one such instance, then use separate statements i.e. *In90 = *Off; *In91 = *Off; If you have multiple instances of this kind of thing, overlay a DS on the *IN array and use meaningful names e.g. D pIndicators S * Inz(%Addr(*In)) D Indicators DS 99 Based(pIndicators) D ErrorInds 2a Overlay(Indicators: 90) D NameFor90 N Overlay(ErrorInds) D NameFor91 N Overlay(ErrorInds: *Next) /free ErrorInds = *Off; This has not been tested but you should see the idea. I always hated the MOVEA to indicators bit - I find this more obvious once you understand the basics. You create as many groups as you need. They can overlap one another if required. Jon Paris Partner400 www.Partner400.com _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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