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Not with V5R2. Rob Berendt -- "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin "Booth Martin" <Booth@xxxxxxxxxxxx> Sent by: rpg400-l-bounces@xxxxxxxxxxxx 03/28/2003 03:31 PM Please respond to RPG programming on the AS400 / iSeries To: <rpg400-l@xxxxxxxxxxxx> cc: Fax to: Subject: RE: "Reference #" mainly because if you use a sequential number you have to maintain it, back it up, restore it, view it, etc. Why bother? --------------------------------------------------------- Booth Martin http://www.MartinVT.com Booth@xxxxxxxxxxxx --------------------------------------------------------- -------Original Message------- From: RPG programming on the AS400 / iSeries Date: Friday, March 28, 2003 14:46:44 To: RPG programming on the AS400 / iSeries Subject: RE: "Reference #" What's the advantage of using a random number? It seems to me that a sequential number will always be unique, and will certainly be faster to generate. Why the random number? Are you trying to prevent the user from being able to guess what the number will be? I agree with you about timestamps... they are not a good idea. On Fri, 28 Mar 2003, Booth Martin wrote: > There's no purpose served by using a sequential number except uniqueness. > If you want uniqueness just go for a random number. The chances of a random > number duplicating are slim, and the delay to renumber in those few > instances is a small delay indeed. Forget about using the timestamp for > uniqueness. Its troublesone and buys you nothing. _______________________________________________ This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe, unsubscribe, or change list options, visit: http://lists.midrange.com/mailman/listinfo/rpg400-l or email: RPG400-L-request@xxxxxxxxxxxx Before posting, please take a moment to review the archives at http://archive.midrange.com/rpg400-l.
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